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Scaleform gfx
Scaleform gfx











  1. #SCALEFORM GFX MOVIE#
  2. #SCALEFORM GFX WINDOWS#

Especially is interesting: this is already an approach used on the web to support emoji for systems that either do not support emoji or have an incomplete set of emoji. Now, it was thought of to simply enable HTML text formatting for all text fields and immediate text draws, since Flash (and, to a limited extent, GFx) supports a HTML-like formatting system: tags like, ,, and a few other basic ones are existent and usable. These really are hard to distinguish – the potato is already hard to recognize, but at this size, who can see the second one is a pineapple?Ī simple approach to get these emoji rendered with colors would be to layer these glyphs in different colors at the same position, but of course the SWF DefineFont3 specification (which is the latest one existent – GFx defines a custom “compressed font” as well, which is even more trivial) doesn’t allow more than one shape to be placed for a specific glyph, let alone specifying colors for these non-existent multiple shapes.

#SCALEFORM GFX WINDOWS#

Windows uses this emoji style in a few places. This works fine, but you don’t have nice-looking emoji like that – they’re just black-and-white outlines. The ‘lazy’ solution would be to use a simple emoji font that uses TTF glyphs (like Microsoft’s “Segoe UI Emoji”) and render the black-and-white fallback glyphs into a normal SWF font. On emojiįor rendering emoji in a text rendering engine, a few approaches can be used, and there have been a few competing systems in the past. However, GFx also offers a functionality for drawing ‘immediate-mode’ text, which is used as backing API for a lot of text-related script commands (including the ever-popular BEGIN_TEXT_COMMAND_DISPLAY_TEXT, core to many servers’ custom HUD draws), to allow these commands to use the same font support that actual Flash movies played in GFx have.

scaleform gfx scaleform gfx

#SCALEFORM GFX MOVIE#

Some of you might even have been so adventurous as to use an ancient version of Flash that can generate bytecode supported by GFx v3 (v4 refactored a lot of components, including AS3 support and a new renderer, but V does not use this version) to create your own movie clips. You might already know the use of Scaleform GFx (hereafter, GFx) for playing back some of the built-in Flash movies that R* created, to look more like the stock game interface.

scaleform gfx

This post details a bit of the effort that went on behind this, and where future changes may be headed. In a recent commit to the canary branch, we’ve added support for embedding standard emoji in nearly all cases where text is rendered by Scaleform GFx.













Scaleform gfx